LexiSmash 猬咃笍 Back to the game

Game ideas: parties, school and groups

How to organize a LexiSmash night, use it in class with students or suggest it to a work team.

LexiSmash was created to be played together. One shared screen for the board, one phone for each participant, and nothing to install: a match can start in just a few minutes. Here are some ideas for using it in very different situations.

A night with friends

This is what the game was born for. Connect a computer to the living-room TV, create a room, and guests join by scanning the QR code. A match lasts as long as you like: lowering the winning score gives quick fifteen-minute matches, raising it leads to hour-long challenges.

A few tips for a great evening:

  • the built-in Jukebox lets you prepare a playlist that lowers its volume automatically during the game;
  • the room chat makes even the correction phase fun;
  • the ready-made modes let you start without adjusting anything.

LexiSmash also works remotely: each participant plays from their own device, and the group can stay on a video call while playing.

A night with lots of people

The game handles large groups well. One evening at a game library in Pesaro, a projector on the wall was all it took for about twenty people to play together, each from their own phone. For events like this, these features help:

  • the Monitor screen, which shows the board and leaderboard in large format on a second screen or a projector;
  • the player limit and the automatic start when the room is full;
  • turn-based drawing, which involves everyone in drawing the letters.

A LexiSmash night can take the place of a classic bingo night: the rules are explained in a minute and every round involves everyone at the same time, with no dead time.

In the classroom

LexiSmash is an effective teaching tool for native-language lessons and for foreign languages. There is no minimum age: with Simplified Mode on, a hint appears when a student gets stuck, so even the youngest children can take part.

What the game trains:

  • vocabulary, because every round pushes players to look for new and longer words;
  • language awareness, because the scoring system shows which letters are common and which are rare;
  • combinatorial reasoning, because rearranging letters into a word is a small problem to solve;
  • correct spelling, because a misspelled word is not accepted.

The teacher, as Master, always stays in control: during correction they can reward effort by approving an imperfect word, and they can choose the dictionary and the allowed word categories. With six languages available, the game also suits English, French, German, Spanish, Dutch and Italian lessons.

Work groups and team building

A LexiSmash match is a short, light activity to open a meeting, a training day or a company event. It needs no preparation, no accounts, and works on the phones people already carry. Private rooms with a code make sure only invited colleagues take part.

On your own

Anyone who wants to practise can also play alone: the Master can add bots to the room, virtual opponents with adjustable skill. Alternatively, from the public rooms lobby you can join matches opened by other players.

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